The Iron Lands
Black peaks stab into a sky crisscrossed with silver veins of lightning. Clouds of noxious vapor fills the air and molten lava courses freely upon the stony ground. The Iron Lands do not welcome the frail bodied or weak willed; this bitter land exists only as a crucible; a means ro temper those brave enough to pass within its borders into hardened warriors of righteous, swift and cruel justice, the prevail of the platinum dragon Bahamut.
The forges of the platinum dragon never cease to burn, smelting the wealth of the region’s ore into the armor and weapons which gird his dragonborn army, the Arbiters. As of late, strange new automatons have begun to accompany the legions of Bahamut, behaving in almost every respect as Man but showing no signs of emotion or reason. These “Warforged” singlemindedly obey their dragonborn superiors’ commands and are slavishly devoted to Bahamut’s tenants of justice, bringing swift judgment down upon the wicked.
Mystery as thick as the ash and smoke which bury the mountainous area abounds in the Iron Lands. While all roads remain open to Bahamut’s arbiters, passage into the Iron Lands is not so easily gained. Many cynics question the immunity from normal law the Arbiters enjoy, and speculate as to the reason why the Dragon maintains such a large standing army. Historians also point out the dragonborns’ refusal to allow archaeologists within the cavernous mountains, as those few dwarves that remain claim the Iron Lands were once their ancestral homeland. Riches and renown may surely come to those who dare to step into the mouth of the Dragon should they be able to escape the closing of his jaws.